Pablo Software Solutions
NINTENDO WII
In the case of video games there is virtual and physical reality, where the latest is determined by players’ use of applications as the keyboard, mouse, joystick, glove device, head-mounted display etc. But bodies are becoming more and more present in virtual environments, realities, what we can see in the example of “Nintendo Wii”, where the player has to exercise like for instance he or she would play real tennis, which shows us also the presence of interaction between body and digital technology.
According to this case we can assume that there is the mixed reality person is involved in. Mixed reality represents the world which collides between real environment of all tangible objects and virtual environment of just computer generated objects. So in our interaction with computer, we can’t be totally immersed or be completely virtual, because all this objects of real environment and the fact of using this objects, in Nintendo Wii case, the Nintendo Wii racket, remind us that we are still in our real environment. 
Even if there is an increasing blurring distinction between physical spaces and virtual reality we can’t escape our bodies and leave our identities behind or with other words being immersed in virtual world or environment, as Paul Christiane with utopian view and her concept of disembodiment implies. Bodies are hard to left behind, but with virtual identities on the other hand it is possible to leave our identity behind, but just for a while. Furthermore, our virtual existence suggests the opposite of a unified, individual body - multiple selves inhabiting mediated realities.
Enjoy the movie:
Project Natal/Kinect
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